I'm here to cook up some 3D assets for video games. I'm a jack-of-all-trades sort of 3D artist. I can model 3D objects, rig objects for animation, make textures for models, and I'm half-decent with character animation. I prefer to export work as .fbx and .obj files that are easily brought into game engines, as well as prefabs for ease-of-use for the client. I get pissed if my models don't work in Unity and will make sure they work in-engine in a blank Unity project, or in the client's project if desired. I have considerable experience with Unity 3D, and know how to use Gitlab and Github in case the client wants me to be sure my models work in the project before paying. I can do basic C# programming as well, in case the client wants some basic functionality out-of-the-box, though preferably lighter on that category as I'm an artist at heart. I prefer low-poly artstyles as I find it most appealing personally, such as my profile photo.
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Joined: November 9, 2021
Last seen: January 4, 2022
EnglishNative or bilingual proficiency
Bow, NH, United States
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