Global rank:
40,843/ 66122
Skill pts:0
3D Artist 3D Modeler 3D Modeling 3 ds Max (3 d Studio Max) Adobe Photoshop API Autodesk Maya environment modeling Game 3D Design Game ready modeling Prop Design Rendering Substance 3d Painter substance painter Surface Modeling Texturing Materials Trimble SketchUp (Google) Unity 3D Unreal Engine VR Visualisation
Hire / Invite to Project

About

I am a 3D environment artist named Fahad M. Shafique with experience in creating art for various platforms. I am currently working at Dimenxion.io as a 3D environment artist, where I design environment art for a blockchain metaverse app, including multiple levels such as lobbies, fighting arenas, racing tracks, and other in-app activities. I have achieved a distinctive style for each asset of different factions in the metaverse and optimized 3D assets with LODs and baked normal maps. I also model environment assets such as modular buildings, terrain, roads, and props and develop baked lighting for WebGL in Unity.

In addition to my current role, I have been working as a freelance 3D game artist on Upwork since December 2018. I design environment art that is optimized for VR platforms such as Oculus Quest 2, high-quality maps and levels for FPS games for PC and mobile, and VR training programs. I also produce high-quality modular environment props using Autodesk Maya and Substance Painter, develop 3D assets for Unreal Engine and Unity, and design props using Zbrush hard surface normal and integrate the models into game engines.

Previously, I worked as an environment artist at Quintessence Pictures, where I led the production of high-quality polygon models, designed environment art for Unreal Engine for virtual production, achieved ray-traced environment lighting setup for cinematic shots, and developed high-quality 4K texturing in Substance Painter. I also worked as a 3D artist at Shaheen Aero traders, where I modeled high-quality low poly models of jeeps, trucks, and aircraft and made them game-ready for Unity, designed environment art based on real locations for HTC Vive in Unity, modeled hard surface radio equipment and panels as game-ready assets to be used in Unity, optimized the props to be used in Unity for HTC Vive, and modified existing prefabs and cleaned the geometry and textures to be used in Unity.

I hold a BS in Computer Science from Capital University of Science & Technology in Islamabad, Pakistan. My skills include Autodesk Maya, 3dsMax, Blender, Sketchup, Zbrush, Substance Painter, Substance Designer, Adobe Photoshop, Illustrator, Unreal Engine, Unity, UV Mapping, 3D Rendering, 3D Animation, Rigging, and Hard-Surface Modeling.

3D Models

Experience

  • 3D Environment & Prop ArtistDimenxion.io·Full-time2022年7月——现在1 yrs 1 mosundefined, AB, Canada▪ Designed environment art for Blockchain Metaverse app
    ▪ Designed multiple levels such as lobbies, fighting arenas, racing tracks and other in app activities
    ▪ Achieved distinctive style for each asset of different faction with the metaverse
    ▪ Achieved maximum optimization of 3D assets with LODs and Baked normal maps
    ▪ Modelled environment assets such as modular buildings, terrain, roads, and props
    ▪ Developed baked lighting for WebGL in Unity
  • 3D ArtistUpwork·FreelanceDec 2018 – Present4 yrs 8 mosLahore, Punjab, Pakistan▪ Designed Environment Art that was optimized for VR platforms such as Oculus Quest 2
    ▪ Designed high quality maps and levels for FPS games for PC and Mobile
    ▪ Achieved optimized Real-Time and Baked Lighting setups for Unity and Unreal Engine
    ▪ Produced high quality modular environment props using Autodesk Maya and Substance Painter
    ▪ Developed 3D assets for Unreal Engine and Unity
    ▪ Designed Environment art and maps for VR training programs
    ▪ Designed props using Zbrush hard surface normal and integrated the models into game engines
    ▪ Developed 3D assets for Unreal Engine and Unity
  • Environment ArtistQuintessence Studios·Self-employedAug 2020 – Aug 20211 yrsLondon, England, United Kingdom▪ Led the production of high-quality polygon models
    ▪ Designed Environment art for Unreal Engine for Virtual Production
    ▪ Achieved Raytraced Environment lighting setup for cinematic shots
    ▪ Designed PBR materials such as Mosaic Tiles in Substance Designer
    ▪ Developed high quality 4K texturing in Substance Painter
  • 3D ModelerShaheen Aero traders·Full-timeJun 2019 – Aug 20212 yrs 2 mosIslamabad, Islamabad Capital Territory, Pakistan▪ Modelled high quality low poly models of jeeps, trucks, and aircrafts and made them game-ready for Unity
    ▪ Designed the environment art based on real location for HTC Vive in Unity
    ▪ Modelled hard surface radio equipment and panels as game-ready assets to be used in Unity
    ▪ Optimized the props to be used in Unity for HTC Vive
    ▪ Modified existing prefabs and cleaned the geometry and textures to be used in Unity

Education

  • capital university of science and technology islamabadBachelor, Computer Science2015 – 2019