3D FACE
in3D Modeling Designheld bymerxLast seen:
Contest Ended, Winner(s) have been selected.
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Open
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Choosing Finalist
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Description:
We are posting a contest for development work that specializes with human facial modeling, texturing, animation and 3D mapping in after effects for integration into HD video work.This work is to reconstruct a 3D facial model from a deceased celebrity whom we obtain plenty of photography of the individual as well as a generated preliminary 3D models from Face Gen and Face Shift in the animation requirements.
Wants:
我们正在寻找照片现实建模、texturing and details.View the following links for design inspiration, I would like this 3D Facial Model to be very detailed and perhaps have a design at the same quality or better.
www.youtube.com/watch
www.youtube.com/watch
Don't Wants:
Cartoon styled 3D models.
Ask for Sample:
Example portfolio demonstrating our desired end result will be the determining factor. Having an example 3D model of our attached photos to demonstrate to us will award an additional $100.00 bonus.
Software:
- 3ds Max (3D Studio Max)
- Autodesk Maya
- face gen
- Faceshift
Entries
Discussion
so who is the winner?? , i can see the contest has ended and still no winner is declared
Mon, 05 Jan 2015 10:12:11 +0000
is that compulsory that i have to make the same model with texture of the reference image which you have given?
or any high end 3d model?
or any high end 3d model?
Buyer
Have you looked at using Arnold for the Skin texturing?
https://www.solidangle.com/arnold/arnold-for-maya/
Examples:
https://www.solidangle.com/gallery/
https://www.solidangle.com/arnold/arnold-for-maya/
Examples:
https://www.solidangle.com/gallery/
Mon, 15 Dec 2014 16:30:13 +0000
These renders are from a character I have modeled previously. Please advise if this is the direction you like (in regards to the skin shader and textures - the model would naturally be different).
http://i285.photobucket.com/albums/ll52/hades4president/Bloodlines/Bogeyman/bogeyman_head_zps8fbc5bc0.jpg~original
http://i285.photobucket.com/albums/ll52/hades4president/Bloodlines/Bogeyman/bogeyman_zpse40e267c.jpg~original
http://i285.photobucket.com/albums/ll52/hades4president/Bloodlines/Bogeyman/bogeyman_zps78cb9053.jpg~original
And here is the toplogy I have used:
http://www.geometryjunkyard.com/uploads/9/6/2/2/9622411/2549321_orig.jpg?952
http://i285.photobucket.com/albums/ll52/hades4president/Bloodlines/Bogeyman/bogeyman_head_zps8fbc5bc0.jpg~original
http://i285.photobucket.com/albums/ll52/hades4president/Bloodlines/Bogeyman/bogeyman_zpse40e267c.jpg~original
http://i285.photobucket.com/albums/ll52/hades4president/Bloodlines/Bogeyman/bogeyman_zps78cb9053.jpg~original
And here is the toplogy I have used:
http://www.geometryjunkyard.com/uploads/9/6/2/2/9622411/2549321_orig.jpg?952
Mon, 15 Dec 2014 16:25:39 +0000
I just realised that this is what I was looking for "We are looking for photo realistic modeling, texturing and details." I assume this means you are looking for a high quality Head model and that the animation topology will come at a later time.
Mon, 15 Dec 2014 16:22:36 +0000
Looking for clarification. You mentioned you had the base animation topology from facegen and faceshift. Is this available to us as a base to work from? Or are you looking for a high detail concept to begin with where we would change the topology to suit your needs afterwards?
Designer
the first entry is from me. It is without texture, 3D-File of the head.
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